Echochrome is a release on the PSP which I totally missed. It was only after being told about its existence by a friend that I found out about it. If I had missed out on this game I would never know about one of the most challenging and unique games out there.
Echochrome is a puzzle game. It does not rely on graphics, music, special effects, or even a plot or storyline. There are no real characters to speak of (only a few tiny stick men type people with no faces) and there is no end goal. So why then, is this game so amazing? Read on.
Echochrome’s brilliance is in it’s simplicity. The puzzles involve manipulating the perspective that you see. You move the camera around the paths in order to create new paths for you character to walk across to reach their goal. This starts very simple, and gradually becomes harder and harder. If you’re looking for seriously tricky logic puzzles or spatial awareness puzzles then this game is 100% for you. Imagine you are standing very high or very low near a skyscraper, then being able to walk to the adjacent building because the sides are touching in one line. Here is a gameplay video to help.
It’s not only about creating new paths however. There are floor pads which shoot your little man into the air to reach a new path, and likewise, there are holes in the floor to fall to other paths. Combine all these elements and you have a complicated way of thinking the puzzle through already. Sometimes it’s trial and error but you quickly become accustomed to the game’s unique style.
One of the reasons the game works so well on the PSP is that its great to have a few minutes spare and do one or two puzzles. You don’t get bogged down in storyline or cut-scenes, and above all, it’s fantastic to have an original and innovative game in the current era of next-gen super HD graphics and SFX.
The game isn’t perfect though, and there are flaws in the actual concept - brilliant as it is. The most evident is that there is not much in terms of longevity. Once I’ve done a puzzle I have little to no desire to do it again. The level and map won’t change if I do it again. It’s unlike say, Burnout, GRID or FIFA, where the game is different each time you play it. Another thing is the music while relaxing is jading to me and I always have it off. After a while the maps do seem repetitive and it is incredibly frustrating at times.
I think you would have to WANT this game to buy it, I mean, a lot of people will find it boring and pointless. On the other hand, I find it intriguing and genuinely a fun experience, and however frustrating at times it is, this challenging and frustrating mix actually makes it somewhat addictive.
Overall - 8/10
Posted by MaSh